At the DIGRA 2005 in Vancouver:
A meme at the conference is the idea that there actually is no discussion called, you know, that N&L thing, and that we were all agreeing all along.
I think that we are all weary of the discussion, we all want to get it over with, and yet everybody wants the last word. And we can’t really let it go, because it is part of what keeps us all together, like a couple always arguing about the same thing yet secretly cherishing the returning disagreement.
According to my scribbled notes, Janet Murray said that the ludologists are really battling the father figure of narratology which constitutes our background. Hmm.
Celia Pearce was also referring to it as a non-discussion, and … I really have to say that I disagree.
Especially a few years ago there was a real need to take on the automatic narrativism that was floating around. I think we have wasted perhaps 25% of our research and made impossible perhaps 50% of the student projects the last 5 years due to an unhealthy obsession with narratives. If we had just talked about “player experiences” rather than trying to square the circle, we would have been much better off.
N&L: I can’t take it anymore, and it may have been a lot of shadow boxing, but there are also really serious issues that we have had to take on, head on.