When People don’t Cooperate

The Nobel prize being awarded to Thomas Schelling and Robert Aumann.

According to BBC online:

Professor Aumann’s work has centred on a different element of game theory, the question of whether co-operation increases if games are continually repeated.

He showed that co-operation is less likely when there are many participants, when interactions are infrequent, when the time horizon is short or when others’ actions cannot be clearly observed.

Does say a thing or two about online games, no?

3 thoughts on “When People don’t Cooperate”

  1. mmmhhhh… Actually I am not sure whether you can apply this to all multiplayer games. I guess that the aspect of infrequent interaction is not given when playing on a LAN-party… there definitely is a difference whether you can see (and propably know) your teammates or not.

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